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HIVemind 

Learning about HIV in an interactive way

Learn more about the virus inside

Our game is centered around teaching players about HIV such as prevention, what HIV does within the body, where the virus can be found, and what can be done when HIV enters the body. Our short background on our game is that in the future, scientists and engineers have manufactured a nanobot that can enter a patient’s body and cure any type of sickness from within. The game features the player as a nanobot that enters the body and enters the body and will make it’s way through the heart and lungs to fight the main HIV in the lymph nodes.

 

 

The science behind it

How we built it

Our game focuses on utilizing concepts real life scientists are developing in order to fight HIV. For example, some scientists have investigated using people’s existing antibodies which have a natural mutation that makes them stronger when fighting the HIV virus. So our game has the player, a nanobot injected into a person infected with HIV, collect white blood cells as power ups and use antibodies as ammo to battle HIV infected cells. The player goes through the body collecting white blood cells in order to gain enough power/immunity to battle the boss, a disgusting mass of infected cells beneficial to immune systems (various white blood cells and infected CD-4 cells), which surround the actual HIV cell. The boss is located within the infected person’s lymph nodes, which is where HIV can be found in real life. These cells are stronger than infected cells the player would have fought earlier in the game, as they’re much closer to the source of infection. After curing the cells previously surrounding the HIV cell and destroying the original HIV virus, the player goes on a journey (cutscene as credits roll) to deposit antibodies at areas of the body most afflicted, and the game comes to an end.

 

Our game focuses on utilizing concepts real life scientists are developing in order to fight HIV. For example, some scientists have investigated using people’s existing antibodies which have a natural mutation that makes them stronger when fighting the HIV virus. So our game has the player, a nanobot injected into a person infected with HIV, collect white blood cells as power ups and use antibodies as ammo to battle HIV infected cells. The player goes through the body collecting white blood cells in order to gain enough power/immunity to battle the boss, a disgusting mass of infected cells beneficial to immune systems (various white blood cells and infected CD-4 cells), which surround the actual HIV cell. The boss is located within the infected person’s lymph nodes, which is where HIV can be found in real life. These cells are stronger than infected cells the player would have fought earlier in the game, as they’re much closer to the source of infection. After curing the cells previously surrounding the HIV cell and destroying the original HIV virus, the player goes on a journey (cutscene as credits roll) to deposit antibodies at areas of the body most afflicted, and the game comes to an end.

 

 

Screenshot of game

EXPO Countdown

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